Announcing Pseudoform 0.2.1.1225
We know it's rather late to announce this but we wanted to be sure that this release will at least work for as many people as possible.
So without further words, head over to the download page.
Some notes:
So without further words, head over to the download page.
Some notes:
- It will probably not work on Intel integrated graphics cards
- We see some inconsistent problems on different ATI cards
- FULL SOURCE INCLUDED! (yes, we've gone open source)
- This release is not a game, it is barely a tech demo and we need you to send in patches
- Please only use Editor mode as Play mode is incomplete
- It will hang (as in freeze) a little while generating thumbnails, be patient
- If you are on Windows, you will need 7zip to extract this archive
Posted on: Oct 10, 2009 - 8:58pm by Svenstaro| Comments: (29)
Get on IRC!
Why don't we all share each other's anticipation on the new official IRC channel?
Server: irc.freenode.org
Channel: #pseudoform
Direct link: irc://irc.freenode.org:6667/pseudoform
Web chat: http://webchat.freenode.net/?channels=pseudoform
Bottom line: People on IRC will get the release a few minutes ealier than everybody else!
Server: irc.freenode.org
Channel: #pseudoform
Direct link: irc://irc.freenode.org:6667/pseudoform
Web chat: http://webchat.freenode.net/?channels=pseudoform
Bottom line: People on IRC will get the release a few minutes ealier than everybody else!
Posted on: Sep 23, 2009 - 5:00am by Svenstaro| Comments: (21)
Preparing for release...
Since many of you have been waiting so patiently, I thought it might be a good idea to talk about what you guys can expect for release or rather, what you can not expect. I don't want to ruin the fun before it has even begun, I want you guys to have realistic expectations about what we can provide. The first release, v0.2.0.x "Leela" will not deliver a sacred game with lots of content, re-playability, originality or anything else that should be in a game. The first release will feel a lot like a tech demo because frankly, that is what it is.
"So why are you releasing an unfinished piece of crap?" you might ask. Let me explain. We have been developing Portalized (the engine) for 2 years on and off while we have been developing Pseudoform (the game, the project, the everything else) for literally just a week. We thought now might be a good time to start the rapid development cycle we originally had hoped for by utilizing the support of the community to create content. What we will be releasing is technically capable of creating sets of levels, props and pretty much all basic elements you'd find in any commercial game. Faster release cycle hopefully means getting more people involved and more motivation.
This means it is mostly up to you guys to help us shape the actual game! We will regularly test community submissions, stitch them together and create a game out of it. The content you put up on the forums will be released in the official game builds as long as you produce quality stuff. We will provide guides and other help in case you get stuck.
Expect there to be bugs, crashes and tears. The game will be available for Linux i686, Linux x86_64 and Windows 32bit at first.
Now that expectations have been sufficiently lowered, dear brave souls who are still reading, please stick with us and create content. If you don't know how to model, learn it. Getting started with Blender is easy and the effort pays off. If you want a guide to something specific to Pseudoform, post a request. The time to come after the first release will probably be the hardest time this project has yet to face and only the support of the community will determine whether we can make Portalized into Pseudoform!
Dear community, please help us make this project awesome.
To make the further time waiting a little easier (or harder), some renders of the player model by contributor agp1183:




"So why are you releasing an unfinished piece of crap?" you might ask. Let me explain. We have been developing Portalized (the engine) for 2 years on and off while we have been developing Pseudoform (the game, the project, the everything else) for literally just a week. We thought now might be a good time to start the rapid development cycle we originally had hoped for by utilizing the support of the community to create content. What we will be releasing is technically capable of creating sets of levels, props and pretty much all basic elements you'd find in any commercial game. Faster release cycle hopefully means getting more people involved and more motivation.
This means it is mostly up to you guys to help us shape the actual game! We will regularly test community submissions, stitch them together and create a game out of it. The content you put up on the forums will be released in the official game builds as long as you produce quality stuff. We will provide guides and other help in case you get stuck.
Expect there to be bugs, crashes and tears. The game will be available for Linux i686, Linux x86_64 and Windows 32bit at first.
Now that expectations have been sufficiently lowered, dear brave souls who are still reading, please stick with us and create content. If you don't know how to model, learn it. Getting started with Blender is easy and the effort pays off. If you want a guide to something specific to Pseudoform, post a request. The time to come after the first release will probably be the hardest time this project has yet to face and only the support of the community will determine whether we can make Portalized into Pseudoform!
Dear community, please help us make this project awesome.

To make the further time waiting a little easier (or harder), some renders of the player model by contributor agp1183:




Posted on: Sep 20, 2009 - 7:02am by Svenstaro| Comments: (181)
Would you like some sugar with your tea tank?

Tea tanks for everyone!
Posted on: Sep 05, 2009 - 4:08pm by Svenstaro| Comments: (29)
Ohhh now look at that!

But what is it?
Posted on: Sep 05, 2009 - 12:58am by Svenstaro| Comments: (28)

