"So why are you releasing an unfinished piece of crap?" you might ask. Let me explain. We have been developing Portalized (the engine) for 2 years on and off while we have been developing Pseudoform (the game, the project, the everything else) for literally just a week. We thought now might be a good time to start the rapid development cycle we originally had hoped for by utilizing the support of the community to create content. What we will be releasing is technically capable of creating sets of levels, props and pretty much all basic elements you'd find in any commercial game. Faster release cycle hopefully means getting more people involved and more motivation.
This means it is mostly up to you guys to help us shape the actual game! We will regularly test community submissions, stitch them together and create a game out of it. The content you put up on the forums will be released in the official game builds as long as you produce quality stuff. We will provide guides and other help in case you get stuck.
Expect there to be bugs, crashes and tears. The game will be available for Linux i686, Linux x86_64 and Windows 32bit at first.
Now that expectations have been sufficiently lowered, dear brave souls who are still reading, please stick with us and create content. If you don't know how to model, learn it. Getting started with Blender is easy and the effort pays off. If you want a guide to something specific to Pseudoform, post a request. The time to come after the first release will probably be the hardest time this project has yet to face and only the support of the community will determine whether we can make Portalized into Pseudoform!
Dear community, please help us make this project awesome.

To make the further time waiting a little easier (or harder), some renders of the player model by contributor agp1183:



















, i hope this will run on my really lame machine.