

Still some bugs and kinks to iron out, but the basics are here










Aspartame wrote:the light won't be this jagged and stencily when the game comes out, right? Well, I'm sure yull make the light less bold, and more blurry. Also, the light coming through shouldn't be the shape of the portal, so i hope when you say bugs and kinks, you mean complete modification of it.








null wrote:Right now it can't, because the camera isn't physical. I suppose it would be a good idea, but it would pose problems since it would need to reorientate itself when it comes out of the portal, etc.





This looks SO NICE. 

theVDude wrote:And the first release probably isn't going to be the test room, right?



Wow, ever since you started this project, Ive been following it... Its made some GREAT progress! Im also glad you brought back the through-the-portal lighting, which the few portal-incorporated games lack on.

Aklem wrote:so... how are the lights diffused only into the portal or am i wrong?
it looks like the position dosent matter (at one point of the video it looks like the light source is above the portal.)
sorry if im wrong...
also i updated my signature with the details.







Eriksrocks wrote:Also, @null - what do you use to encode your videos for upload to YouTube? 100MB+ AVI's from FRAPS aren't exactly upload friendly. Here I used Adobe Media Encoder CS4 to encode this into a WMV, but I wish it was higher quality. Just curious about what you use (Linux or Windows, although I'm running Windows most of the time). Thanks.

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