

zalo wrote:Hah, nice The Room reference.
I'm glad that Scalable Portals are staying in the game.
Also, that other one with the Tipping the Portal over to make the object fall out... a lot of puzzles could be done from that one. A++


zalo wrote:I'll mention it again here, but it looks like you are doing something sneaky and manipulative to the lighting on objects in the portals.
In the first vid, you can see how the Lighting gets darker on the box in the air as it tips over, but the box on the ground's lighting stays uniform throughout.
In the second one, you can see near the end that the Lighting on the ball is shown differently through the portals (or should I say "Samely").
What if the two objects are in disastrously different lighting conditions, but you can see both at once?






Why would it crash?



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