Scaling Portals

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Scaling Portals

Postby null » 09 Jul 2009, 20:58



Still kind of buggy, not as 100% seamless as non-scaling portals, but I'm still working on it.

And just for kicks:
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Re: Scaling Portals

Postby zalo » 09 Jul 2009, 21:33

Hah, nice The Room reference.

I'm glad that Scalable Portals are staying in the game.

Also, that other one with the Tipping the Portal over to make the object fall out... a lot of puzzles could be done from that one. A++
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Re: Scaling Portals

Postby null » 09 Jul 2009, 21:35

zalo wrote:Hah, nice The Room reference.

I'm glad that Scalable Portals are staying in the game.

Also, that other one with the Tipping the Portal over to make the object fall out... a lot of puzzles could be done from that one. A++

Oh, good point. I'll add that just for kicks, even though it's not related to the OP.
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Re: Scaling Portals

Postby zalo » 09 Jul 2009, 22:02

I'll mention it again here, but it looks like you are doing something sneaky and manipulative to the lighting on objects in the portals.

In the first vid, you can see how the Lighting gets darker on the box in the air as it tips over, but the box on the ground's lighting stays uniform throughout.

In the second one, you can see near the end that the Lighting on the ball is shown differently through the portals (or should I say "Samely").

What if the two objects are in disastrously different lighting conditions, but you can see both at once?

EDIT: Hah, ok, thanks for the explanation.
Last edited by zalo on 09 Jul 2009, 22:18, edited 1 time in total.
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Re: Scaling Portals

Postby null » 09 Jul 2009, 22:07

zalo wrote:I'll mention it again here, but it looks like you are doing something sneaky and manipulative to the lighting on objects in the portals.

In the first vid, you can see how the Lighting gets darker on the box in the air as it tips over, but the box on the ground's lighting stays uniform throughout.

In the second one, you can see near the end that the Lighting on the ball is shown differently through the portals (or should I say "Samely").

What if the two objects are in disastrously different lighting conditions, but you can see both at once?

Like I replied on the videos, it's the portal-through-portal lighting trick applied only about 50%. That's why you can notice those differences.
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Re: Scaling Portals

Postby DrMelon » 10 Jul 2009, 11:05

That second video... MIND = BLOWN.
I seriously can't wait until the release of the test build. This is what Portal should have been like: all the possibilities of portals, not just movement.
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Re: Scaling Portals

Postby Eriksrocks » 11 Jul 2009, 15:06

And the development train just keeps on rolling... :D
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Re: Scaling Portals

Postby Phosfor » 16 Aug 2009, 14:39

what happens if you throw an object that can't be smaller than it's current size ( size af nearly 0 ) through the big portal.
Will theobject be deleted or would it keep its size? Or would the game crash?
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Re: Scaling Portals

Postby null » 16 Aug 2009, 15:37

Nah, it just won't become any smaller. Why would it crash?
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Re: Scaling Portals

Postby Phosfor » 16 Aug 2009, 15:59

Why would it crash?

Dont know..
maby a division problem (x/0)
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Re: Scaling Portals

Postby MFNF21 » 09 Sep 2009, 23:25

Yay! Gravity affects portals :D
And it can be very tiny or it will bug? :S
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