Portal Progress

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Portal Progress

Postby null » 06 Jul 2009, 12:32

Still working on the portals, with a name like Portalized, we need them in pretty good shape for the first release:
OS: Windows XP Pro 32bit / Arch Linux 64bit; CPU: AMD Athlon64 X2 4800+; RAM: 2GB; Graphics card: Nvidia 8800 GTS 320MB
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Re: Portal Progress

Postby ColeScheffler » 06 Jul 2009, 13:55

That video is so awesome, I can't wait to do things like that when we get the first release! :D

Oh, and is Sven updating that completion thread with the percentages?
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Re: Portal Progress

Postby null » 06 Jul 2009, 13:57

Uh, I don't think so, I'll update it soonish.
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Re: Portal Progress

Postby zalo » 06 Jul 2009, 16:40

Woah. I couldn't help but think to myself that it looks like just 1 singular object.

This is going to be awesome.

The continuity is perfect.
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Re: Portal Progress

Postby Svenstaro » 06 Jul 2009, 18:45

The percentages are quite correct. The portals are at 90%, now we need to do the remaining 90% to get them ready.
OS: Windows 7 64bit / Arch Linux x86_64; CPU: Intel Core Quad 3.2 Ghz; RAM: 8GB; Graphics card: Nvidia 8800 GTX 768MB
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Re: Portal Progress

Postby Aspartame » 06 Jul 2009, 19:34

this game looks amazing so far!! I'm just worried that it will never be out for powerPC macs, because a lot of people still have the old macs :(. I think its good that you are focusing on the portals so much, because there really shouldn't be TOO many extra features with a name like portalized. Wouldn't that just defeat the purpose of having such a name? Nice job though :)
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Re: Portal Progress

Postby Eriksrocks » 07 Jul 2009, 00:21

Awesome, they look like they are coming along very nicely. :)
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Re: Portal Progress

Postby zalo » 07 Jul 2009, 21:32

Don't forget Lighting and Constraints!

Well, Constraints can be put in after the first release since I don't see a tool for creating them.
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Re: Portal Progress

Postby Aspartame » 08 Jul 2009, 21:27

ive noticed that the lighting is missing around the light-boxes on the ground, so you can see some pale square outlines, this will be fixed right? And again, Nice!!
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Re: Portal Progress

Postby zalo » 08 Jul 2009, 21:31

That's supposed to be there. It's from his Screen Space Global Illumination/Ambient Occlusion shader.
I think the effect is exaggerated like that because of the Art Style of the Game.
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Re: Portal Progress

Postby mansizedmouse » 09 Jul 2009, 01:01

Portals are progressing nicely
Good Work
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Re: Portal Progress

Postby v.dog » 23 Jul 2009, 09:03

Very nicely done. :D
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