Did you throw the wrench into the cogwheel again?! Never mind, we'll help you fix it.
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- Does Pseudoform work on...
by -=[NL]=- » 31 Jul 2010, 11:31
- 2 Replies
- 65 Views
- Last post by Svenstaro
08 Aug 2010, 23:57
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- MAC VERSION
by mac » 18 Mar 2010, 01:59
- 12 Replies
- 175 Views
- Last post by shua
10 May 2010, 01:41
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- Freezes at editor, grey map at play, only credits works
by Stephen » 24 Apr 2010, 21:33
- 4 Replies
- 113 Views
- Last post by shua
25 Apr 2010, 21:07
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- Some gui methods
by Ockonal » 20 Mar 2010, 12:53
- 3 Replies
- 71 Views
- Last post by Svenstaro
23 Mar 2010, 18:40
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- libnewton_utils.a and compiling
by Ockonal » 07 Mar 2010, 20:55
- 33 Replies
- 194 Views
- Last post by Svenstaro
19 Mar 2010, 22:28
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- [BUG] Jumping while in air (jetpack effect)
by freckletoe2 » 16 Nov 2009, 00:31
- 31 Replies
- 295 Views
- Last post by Ockonal
12 Mar 2010, 20:10
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- exporting multiple blender sub-meshes to one ogre .mesh
by shua » 17 Dec 2009, 03:38
- 5 Replies
- 104 Views
- Last post by Phosfor
18 Dec 2009, 23:04
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- how do i start the game?
by itssnowing » 26 Sep 2009, 00:29
- 31 Replies
- 766 Views
- Last post by itssnowing
05 Dec 2009, 17:22
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- [source] includes and libs
by Frizi » 26 Sep 2009, 23:11
- 19 Replies
- 282 Views
- Last post by shua
04 Dec 2009, 16:38
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- Renders in credits, but not editor
by freckletoe2 » 08 Nov 2009, 01:07
- 6 Replies
- 148 Views
- Last post by Svenstaro
24 Nov 2009, 14:29
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- Windows ATI Broken (shame, I was hoping to build on this)
by Pseudoname » 21 Nov 2009, 20:00
- 2 Replies
- 106 Views
- Last post by Svenstaro
24 Nov 2009, 14:26
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- Turning off bg music significantly speeds up editor loading
by beltsonata » 22 Nov 2009, 13:07
- 0 Replies
- 86 Views
- Last post by beltsonata
22 Nov 2009, 13:07
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- Pseudoform not working on Linux with ati
by merlok » 19 Nov 2009, 13:46
- 8 Replies
- 109 Views
- Last post by Svenstaro
21 Nov 2009, 19:06
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- pseudoform 0.2.1.1225 not working on linux
by piti » 16 Nov 2009, 13:48
- 2 Replies
- 94 Views
- Last post by piti
16 Nov 2009, 15:11
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- minor annoyances
by shua » 28 Oct 2009, 23:20
- 11 Replies
- 152 Views
- Last post by shua
16 Nov 2009, 00:22
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- Can't select inactive objects [bug?]
by ZomBuster » 26 Sep 2009, 13:36
- 2 Replies
- 104 Views
- Last post by shua
13 Nov 2009, 21:04
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- Dotted textures?
by MrProudfoot » 12 Nov 2009, 08:25
- 0 Replies
- 88 Views
- Last post by MrProudfoot
12 Nov 2009, 08:25
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- Portalized.exe not working
by Graystone » 01 Nov 2009, 23:22
- 4 Replies
- 133 Views
- Last post by Phosfor
03 Nov 2009, 18:14
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- Having multiple compile errors relating to newton sdk
by Aklem » 31 Oct 2009, 02:12
- 4 Replies
- 92 Views
- Last post by Svenstaro
03 Nov 2009, 14:38
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- Portal collision
by alfie275 » 30 Oct 2009, 22:38
- 0 Replies
- 100 Views
- Last post by alfie275
30 Oct 2009, 22:38
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- Editor mode crashes
by jkwoon » 26 Sep 2009, 01:36
- 35 Replies
- 519 Views
- Last post by Svenstaro
29 Oct 2009, 23:59
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- Refuses to do Anything
by DrMelon » 26 Sep 2009, 08:59
- 27 Replies
- 461 Views
- Last post by shua
22 Oct 2009, 00:59
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- Weird gray graphics and terrible framerate.
by Techno » 26 Sep 2009, 17:19
- 18 Replies
- 399 Views
- Last post by shua
18 Oct 2009, 06:22
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- Portals fall through the floor
by theVDude » 16 Oct 2009, 01:29
- 1 Replies
- 83 Views
- Last post by Eriksrocks
17 Oct 2009, 18:58
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- Editor Mode - Crash
by Bilza » 12 Oct 2009, 16:02
- 4 Replies
- 148 Views
- Last post by Svenstaro
15 Oct 2009, 00:45
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